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Kinematics of Prospective Motor Control in Autism Spectrum Disorder: An Exploratory Multilevel Modelling Analysis of Goal-Directed Finger Movements during Smart-Tablet Gameplay

Oral Presentation
Thursday, May 2, 2019: 2:06 PM
Room: 517C (Palais des congres de Montreal)
Y. W. Chua1,2, S. C. Lu2, P. Rowe2,3, C. Tachtatzis2,4, I. Andonovic2,4, A. Anzulewicz5, K. Sobota5 and J. Delafield-Butt2, (1)Faculty of Humanities and Social Sciences, University of Strathclyde, Glasgow, United Kingdom, (2)Laboratory for Innovation in Autism, University of Strathclyde, Glasgow, United Kingdom, (3)Department of Biomedical Engineering, University of Strathclyde, Glasgow, United Kingdom, (4)Department of Electronic and Electrical Engineering, University of Strathclyde, Glasgow, United Kingdom, (5)Harimata Sp. z.o.o., Kraków, Poland
Background:

Disturbance in movement is widely observed in autism and differences have been measured at the level of movement kinematics. Anzulewicz et al (2016) showed that gesture patterns from smart-tablet gameplay can distinguish between children with autism (ASD) and typically developing children (TD) with high accuracy using a machine learning algorithm, but a limitation of the data-driven approach used is that distinguishing features included in the algorithm may not be grounded in theory.

It has been suggested that prospective control of movement is disrupted in autism, and this may result from impairments in using sensory feedback as the movement unfolds, despite intact control of internally generated movements. Furthermore, movement kinematics variables which are influenced by task difficulty and change with motor development have been identified to indicate prospective motor control.

Objectives:

The objective of the analysis is to explore differences between ASD and TD children in the kinematics of prospective motor control during goal-directed finger movements to different target distances, using data collected by Anzulewicz et al (2016).

Methods:

Touch-screen position coordinates of 4775 goal-directed swipes made during a smart-tablet gameplay by 82 children, aged 3-5 years old, were analysed. Target distance was calculated as the length between start and end position of each swipe and five kinematic variables related to prospective motor control were calculated from time differentials of position, namely: (1) peak velocity of the full movement, (2) peak velocity of the first movement unit (1MU), (3) number of movement units (velocity peaks), (4) % time in deceleration and (5) % time to peak velocity. Multilevel modelling was conducted in Stata13.1 to analyse the fixed effects and interaction effect of target distance and ASD diagnosis on each kinematic outcome, including a random effect to control for correlation in the kinematic outcome for swipes by the same individual.

Results:

Increase in 1cm target distance led to an increase in peak velocity of the full movement, and ASD children showed a greater increase than TD (Interaction: 3%, CI: 1% to 4%, p<0.001). TD children showed a 3% reduction in peak velocity (1MU) (CI: -5% to 0%, p=0.05) and decelerate 0.41% longer (CI: 0.20% - 0.63%, p<0.001) for more distant targets, but children with ASD showed the opposite relationship (Peak velocity (1MU) - Interaction: 9%, CI: 3% to 14%, p<0.001; Deceleration - interaction: -0.54%, CI: -0.93% to -0.14%, p=0.008). ASD children reached a peak in velocity later for more distant targets (Interaction: 1.28%, CI: 0.39% to 2.16%, p=0.005), but no relationship is seen for TD children. On average, ASD children have 31% more movement units than TD (CI: 1% to 70%, p=0.04), but showed a 3% smaller increase in movement units for more distant targets (CI: -5% to -1%, p=0.007).

Conclusions:

The kinematics of prospective control is different for children with ASD and TD, and may help to identify children with autism. These findings are consistent with the idea that individuals with ASD may differ in the use of feedback control, and internal feedforward control may be influenced differently by external constraints such as target distance.